TOTAL RECALL DOCS ~~~~~~~~~~~~~~~~~ SCENARIO ~~~~~~~~ Quaid, after a terrifying visit to Rekall and an unsuccessful memory implant discovers that his life is a lie. His past is fiction and his true identity is shroued in mystery. A mystery whose solution lies on the Red Planet of Mars. At night he dreams of that distant world. - he dreams of a beautiful woman - he dreams of his own death. Now a hunted man, searching for the clues that will enable him to reach Mars and unravel the web of lies that are all that remains of his path. A normally peaceful man in a world gone mad, he must resort to violent means to stay alive and regain his life, his past, his future and more importantly, his very soul. In doing so he can free the world from tyranny. CONTROLS ~~~~~~~~ This is a one player game controlled by joystick only. FIRE and DOWN will activate the armed combat. FIRE and UP will return to unarmed combat. P Pause game (press fire to resume) ESCAPE Quit game F8 Music off F7 Music on CAR CHASE SECTION ~~~~~~~~~~~~~~~~~ Push the joystick in the appropriate direction to steer the car. Press fire button to fire gun. In the car chase sections there will be various icons which may be collected as follows:- S Score Bonus A Auto Fire Skull & Crossbones Mystery icon Red Pyramid Ivincibility Heart Extra Energy GAMEPLAY ~~~~~~~~ LEVEL 1 Quaid must get from his hotel to a phone box on the far side of the city where he will receive further instructions. Along his way he must collect five vital objects to help him on his quest: a briefcase, passport, ticket to Mars, disguise and a surgical instruments for removal of implanted homing device. Richter, the Chief of Police, and his cronies are waiting to stop him. Quaid must find a gun and cache of bullets to battle his way through or use his unarmed combat skills. LEVEL 2 Having received his instructions Quaid commandeers a Johnny Cab and must make his way to the derelict warehouse area where he can utilise the briefcase-video and learn further information regarding his past. Richter and his mobile police are in deadly pursuit. LEVEL 3 A stsrting revelation lies within the video briefcase. It appears that the full answers to his questions lies on Mars. Now he must escape from the warehouse to the Spaceport to begin his journey. LEVEL 4 Upon arrival on Mars, Quaid is beset by Richter once again. He must now fight his way through Venusville where he will contact Melina, possibly the Mars until they discover the way to the Rebel hideout. LEVEL 5 Melina and Quaid meet Benny, a taxi driver who helps them escape from the pursuing forces. They must negotiate a dangerous route through the caverns of Mars until they discover the way to the Rebel hideout. LEVEL 6 Their taxi discarded, Melina and Quaid must proceed on foot back through Venusville down into the caverns to meet Kuato the rebel leader. Along the route are switches that must be activated to open the dorrs into the alien reactor that is the heart of Quaid's dilemma. Lifts allow access to the higher levels but they are icon-controlled. The correctly shaped icon for each lift, or series of lifts must be found and dropped into the corresponding slot by the lift - without this the lifts are inert. Other icons will be found along the way. Each icon will be shown as an alien symbol. There are four of these to be collected. Finding Kuato, Quaid will be given the key to the entrance to the reactor. Once you have used the key you will have access to the alien computer. This will display a panel containing the four alien symbols collected on your route through the complex. A cursor will allow you to manipulate the symbols one at a time. Positioning these in the correct order will open the final doors to the alien reactor. Between Quaid and his final confrontation are the last vestiges of Richter's armed forces. Fight your way through then battle Richter himself on the lift up to the core room. Emerge victorious and within. You will find the villain behind your strife, Cohaaggen. Here in the core room, he has planted a bomb which will destroy the reactor and Mars onlly chance of salvation STATUS AND SCORING ~~~~~~~~~~~~~~~~~~ Points are awarded as follows:- AMM0 - 10 Bullets 200 Points GUN - 10 Bullets 400 Points ? ICON - 500 Points HEART (restors 50% health) - 400 Points UNARMED BADDIES - 1000 Points PATROLS - 3000 Points GUARDS - 5000 Points WALLGUNS - 2000 Points Extra energy will be awarded at 50.000 points and every 100. points thereafter. If energy is full ammo will be awarded. You only have one life, once your energy is depleted the game will be over. HINT & TIPS ~~~~~~~~~~~ Preserve your bullets for armed enemies, use punches for unarmed enemies. Collect the scanner which will show you the next nearest object. Learn the positions of enemy cars and avoid them.